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BBS > Lexaloffle Community Superblog
This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

All | Following | PICO-8 | Voxatron | General | Off-site
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Cart #gotl2demo01-0 | 2023-03-24 | Embed ▽ | No License
2

wow it's a sequel to a two year old game. incredible.

this is mostly just a showroom of features that will be implimented into the full game of Goose on the Loose 2. bugs and weird things are bound to be apparent so feel free to yell at me if you find any. oh, and also due to weird vox things, you can't play this in-browser (to my knowledge, at least).

P#127535 2023-03-24 08:50
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@zep
Hello everyone.
I have a question in vox 3.5.b you could press a check box and make your prop indestructible, in vox 3.6 this check box is gone. There are still indestructible voxels you can choose. But you are limited to only 2 colors. Is there is a way to make you entire prop indestructible in 3.6 same as in 3.5b?

Thank you!

P#126854 2023-03-09 16:38
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How do you change or set the mouse crosshair, or is it not possible?

P#125878 2023-02-15 07:32
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Cart #rezizuwopo-0 | 2023-01-26 | Embed ▽ | License: CC4-BY-NC-SA
5

P#124903 2023-01-26 22:22
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Making a city generator. This generates a city from a selection of buildings chosen at random. Each city block includes animations of such things as people walking around. There are tall buildings, short hotels, parks, bicycle stops, and empty spaces like a field. There are buildings getting built and others that are deteriorating.

Cart #gajabunera-0 | 2023-01-19 | Embed ▽ | License: CC4-BY-NC-SA

P#124528 2023-01-19 02:28
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Cart #snowgiving-2 | 2023-01-07 | Embed ▽ | License: CC4-BY-NC-SA
2

Hi everyone!
Happy new year!
I made a new cartridge in VOXATRON for the new year in winter style.
Where you can just enjoy the locations of which there will be more over time)
Enjoy the game.

P#123886 2023-01-07 14:49
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Cart #negewowofi-1 | 2022-12-30 | Embed ▽ | No License
3

P#123319 2022-12-30 18:16
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Edit: I wrote this question very late at night, and my grammar wasn't that great. I fixed my bug report to be more clear to users what the issue is.

The function "Box" doesn't draw relative to the screen like boxfill does, and box and boxfill don't round the XYZ coordinates the same way.

P#122787 2022-12-21 02:53 ( Edited 2023-01-27 19:55)
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I've been building a game via the API, and in my quest to figure out what savegame systems I can use (if any) I wrote a little script to dump the contents of _ENV. This seems to list the API, both documented and otherwise, so I thought folks might find it useful.

So far the only undocumented feature I've found and successfully used is clip3d, which you can use to set a clipping volume for subsequent voxel rendering operations. It doesn't seem to get reset every time you run a game, so be sure to clean up after yourself :)

Parameters seem to be x0, y0, z0, x1, y1, z1

Anyway, here's the rest of the dump:


flip: [function]
trace: [function]
__type: [function]
_activate_objects_yieldable: [function]
_activate_objects: [function]
_add_method: [function]
_add_val_names_from_table: [function]
_blit: [function]
_class_16: table: 0x1cc93810
_class_func_16: [function]
_clear_all_lua_data: [function]
_draw_legacy_hud: [function]
_draw_map: [function]
_draw_messages: [function]
_draw_objects_yieldable: [function]
_draw_objects: [function]
_draw: [function]
_end_of_program: 1
_extract_upvalues: [function]
_fetch_function_by_name: [function]
_fetch_table_by_name: [function]
_functions_at_boot: [table]
_G: [table]
_get_frames_skipped: [function]
_get_menu_item_selected: [function]
_get_newable_elf_class: [function]
_get_num_elves: [function]
_get_world_actors: [function]
_head_id: -2
_init_room_state_instances: [function]
_last_room_at_draw: table: 0x1cc93798
_mainloop: [function]
_mark_actor_newed: [function]
_mark_cpu: [function]
_menuitem: [function]
_move_all_elves_yieldable: [function]
_move_room_flow: [function]
_move_world_post: [function]
_move_world: [function]
_mt_actor: [table]
_mt_resource: [table]
_name_val: [table]
_non_saveable: [table]
_num_functions: 295
_obj_4: table: 0x1cc93798
_p8_program: [function]
_pausemenu: [table]
_read_global_variables: [function]
_read_world_objects: [function]
_record_callback_bits: [function]
_record_functions_at_boot: [function]
_record_table_functions: [function]
_remove_dead_objects: [function]
_restore_upvalues: [function]
_set_fps: [function]
_set_mainloop_exists: [function]
_spawn_worker: [function]
_startframe: [function]
_uc: 2
_update_buttons: [function]
_update_multi: [function]
_update_objects: [function]
_update_voxatron_buttons: [function]
_update120: [function]
_update60: [function]
_val_name: [table]
_validate_head_class: [function]
_VERSION: Lua 5.2
_vvmp_id: 16
_write_global_variables: [function]
_write_world_objects: [function]
?: -1632.5
?: -18402.5
?: -19008.5
?: -20032.5
?: -20128.5
?: -20192.5
?: -24351.5
?: -2560.5
?: -25792.5
?: -26208.5
?: -2624.5
?: 0
?: 0.5
?: 1
?: 2
?: 20767.5
?: 20927.5
?: 21845.5
?: 23130.5
?: 3
?: 31455.5
?: 32125.5
?: 3855.5
?: 4
?: 5
?: 6943.5
abs: [function]
add: [function]
all: [function]
ANIMATION: 8
assert: [function]
atan2: [function]
ATOMIZE_ON_DEATH: 0.0043
ATTACK_BOTTOM: 0.0041
ATTACK_DAMAGE: 15
ATTACK_SIDES: 0.004
ATTACK_TOP: 0.004
band: [function]
BASE_P0: 8
BASE_P1: 9
BASE_TYPE: 7
bbsreq: [function]
blit_voxmap: [function]
bnot: [function]
bor: [function]
BOUNCE: 21
box: [function]
boxfill: [function]
btn: [function]
btnp: [function]
BULLET: 9
button_pressed: [function]
button: [function]
bxor: [function]
camera: [function]
cartdata: [function]
cd: [function]
ceil: [function]
chr: [function]
circ: [function]
circfill: [function]
clip: [function]
clip3d: [function]
cls: [function]
clv: [function]
cocreate: [function]
COLLECT_BOTTOM: 0.0041
COLLECT_SIDES: 0.004
COLLECT_TOP: 0.004
collectgarbage: [function]
COLLIDE_BULLETS: 0.0041
COLLIDE_GROUND: 0.0041
COLLIDE_PARENT: 0.0043
COLLIDE_SIBLINGS: 0.0043
color: [function]
coresume: [function]
cos: [function]
costatus: [function]
COUNT_AS_MONSTER: 0.0042
count: [function]
cstore: [function]
cursor: [function]
del: [function]
deli: [function]
DENSITY: 5
dget: [function]
dofile: [function]
DOOR: 4
draw_voxmap: [function]
dset: [function]
EMITTER: 10
error: [function]
exit: [function]
EXPEL_ACTORS: 20.0042
EXPLODE_ON_DEATH: 0.0042
export: [function]
extcmd: [function]
FACING_TURN_SPEED: 17
fget: [function]
fillp: [function]
flip: [function]
flr: [function]
folder: [function]
foreach: [function]
FRICTION: 11
fset: [function]
get_actors: [function]
get_display_camera: [function]
get_id: [function]
get_key_type_index: [function]
get_room: [function]
get_type_index: [function]
get_value_string: [function]
get_world_camera: [function]
getmetatable: [function]
GRAVITY: 14
HEADING_TURN_SPEED: 18
HEIGHT: 4
help: [function]
HOISTABLE: 0.004
holdframe: [function]
import: [function]
info: [function]
init_id_table: [function]
init_val_name_table: [function]
io_read_boolean: [function]
io_read_int32: [function]
io_read_string: [function]
io_read_uint8: [function]
io_write_boolean: [function]
io_write_int32: [function]
io_write_string: [function]
io_write_uint8: [function]
ipairs: [function]
is_array_key: [function]
is_valid: [function]
JUMP_FREQ: 10
JUMP_HEIGHT: 9
LENGTH: 3
line: [function]
line3d: [function]
LIQUID_Z: 9
load_checkpoint: [function]
load: [function]
loadfile: [function]
LOCK_FACING: 0.004
LOCK_X: 0.004
LOCK_Y: 0.004
LOCK_Z: 0.004
login: [function]
logout: [function]
ls: [function]
lshr: [function]
mag: [function]
map: [function]
mapdraw: [function]
max: [function]
memcpy: [function]
memset: [function]
menuitem: [function]
mget: [function]
mid: [function]
min: [function]
mkdir: [function]
MONSTER: 7
MORTALITY: 7
MOVE_STYLE_P: 19
MOVE_STYLE: 12
mset: [function]
music: [function]
MUSIC: 11
next: [function]
ord: [function]
oval: [function]
ovalfill: [function]
pack: [function]
pairs: [function]
pal: [function]
palt: [function]
pcall: [function]
peek: [function]
peek2: [function]
peek4: [function]
pget: [function]
PICKUP: 5
play_music: [function]
play_sound: [function]
PLAYER: 6
POINTS: 6
poke: [function]
poke2: [function]
poke4: [function]
print_table: [function]
print: [function]
printable: [function]
printh: [function]
printio: [function]
PROP: 0
pset: [function]
PUSHABLE: 0.0039
radio: [function]
rawequal: [function]
rawget: [function]
rawlen: [function]
rawset: [function]
read_key: [function]
read_table: [function]
read_value: [function]
record_non_saveables: [function]
rect: [function]
rectfill: [function]
reload: [function]
reset: [function]
rnd: [function]
ROOM: 1
rotl: [function]
rotr: [function]
run: [function]
save_checkpoint: [function]
save: [function]
scoresub: [function]
select: [function]
serial: [function]
set_display_camera: [function]
set_draw_slice: [function]
set_draw_target: [function]
set_map_draw_mode: [function]
set_pico8_cart: [function]
set_room: [function]
set_world_camera: [function]
setmetatable: [function]
sfx: [function]
sget: [function]
sgn: [function]
shl: [function]
shr: [function]
shutdown: [function]
sin: [function]
SOUND: 12
spawn: [function]
SPEED: 8
sphere: [function]
split: [function]
spr: [function]
SPREAD_OUT: 0.0042
sqrt: [function]
srand: [function]
sset: [function]
sspr: [function]
STANDABLE: 0.0039
stat: [function]
stop_music: [function]
stop_sound: [function]
stop: [function]
sub: [function]
t: [function]
TEAM: 13
test_obj_1: [function]
THROWABLE: 0.0039
ti: 4
time: [function]
tline: [function]
tonum: [function]
tonumber: [function]
tostr: [function]
tostring: [function]
total: 0
trace: [function]
TURN_SPEED: 18
TURN_STYLE: 16
type: [function]
unpack: [function]
vget: [function]
vset: [function]
WIDTH: 2
write_key: [function]
write_literal: [function]
write_table: [function]
write_value: [function]
xpcall: [function]
yield: [function]

P#122441 2022-12-15 02:24
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why is it that when I press new actor I get A already made actor.

P#117581 2022-09-17 17:31
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Open World on Voxatron!
Explore all levels, kill enemies, and find an arena!
By wittervlad09
(Work in Progress)

Cart #hellroom-3 | 2022-09-11 | Embed ▽ | License: CC4-BY-NC-SA
4

P#117110 2022-09-09 07:53 ( Edited 2023-01-15 16:18)
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Is Voxatron just dead in the water? Could we get a blog post either way? The lack of updates is disappointing, and the lack of transparency is frustrating. Zep, could you treat Voxatron less like a hobby you're losing interest in, and more like a product people have paid for? I think the least you could do is a state-of-play blog post once a month or so, letting us know where you're at... Delays happen, of course, but it would be reassuring to know you're actually still working on this.

P#115531 2022-08-09 23:28
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hello as they are I just leave the suggestion that you leave vexatron free for people who do not have money can put it in itch.io free mode and if you want to be given money I hope you understand me:
Postscript this is constructive criticism

P#114429 2022-07-17 01:29
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Cart #test1-0 | 2022-06-28 | Embed ▽ | License: CC4-BY-NC-SA
1

test

P#113782 2022-06-28 22:41
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Hey, trying to open the Voxatron linux file, kind of confused on it. I did the ./ thing, but.... It gave me this error: /vox_dyn: error while loading shared libraries: libHoloPlayCore.so: cannot open shared object file: No such file or directory
What does this mean?

P#113503 2022-06-22 19:47
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some legacy options can be accessed using RightShift+LeftMouse when clicking an object, actor, monster, folder, etc.

P#111723 2022-05-12 09:24 ( Edited 2022-05-12 09:24)
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In 0.3.6 which has a blank designer workspace, playing a cart does not load into designer either, VOBs (voxel object bank) can be saved and loaded of items, rooms, folders, whatever.

This VOB can be loaded which contains the objects from 0.3.5b

Copy Object to Clipboard

This VOB contains the old/uneditable internal assets in rooms to copy-paste, that may get removed/make this unusable in the future
Copy Object to Clipboard

note: carts can be loaded as a VOB, PNG image files (128px max) can be imported, GIF frames to re-import as animations
P#111714 2022-05-12 04:46 ( Edited 2022-05-12 09:25)
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internal voxatron carts to import for education learning, since dont seem available at designer
rights reserved to owners
https://www.lexaloffle.com/bbs/?uid=1
https://www.lexaloffle.com/bbs/?uid=9308

Cart #mhedupipi-0 | 2022-05-05 | Embed ▽ | No License


Cart #wibojiwipu-0 | 2022-05-05 | Embed ▽ | No License


Cart #tosegozeri-0 | 2022-05-05 | Embed ▽ | No License


Cart #bahitatofi-0 | 2022-05-05 | Embed ▽ | No License


Cart #matumnaba-0 | 2022-05-05 | Embed ▽ | No License


Cart #radirediyi-0 | 2022-05-05 | Embed ▽ | No License


Cart #peheyezosi-0 | 2022-05-05 | Embed ▽ | No License


Cart #tayakiragi-0 | 2022-05-05 | Embed ▽ | No License


Cart #pamazeniri-0 | 2022-05-05 | Embed ▽ | No License


Cart #pawonezega-0 | 2022-05-05 | Embed ▽ | No License


Cart #famabegehe-0 | 2022-05-05 | Embed ▽ | No License


Cart #burubaduko-0 | 2022-05-05 | Embed ▽ | No License


Cart #gufuzobuki-0 | 2022-05-05 | Embed ▽ | No License


Cart #rujorinidu-0 | 2022-05-05 | Embed ▽ | No License


Cart #gutuhagihu-0 | 2022-05-05 | Embed ▽ | No License


Cart #jiwezitopa-0 | 2022-05-05 | Embed ▽ | No License


Cart #kajaseheda-0 | 2022-05-05 | Embed ▽ | No License


Cart #fusumojino-0 | 2022-05-05 | Embed ▽ | No License


Cart #sebosemami-0 | 2022-05-05 | Embed ▽ | No License


Cart #bamurusamo-0 | 2022-05-05 | Embed ▽ | No License


Cart #nakuheware-0 | 2022-05-05 | Embed ▽ | No License

P#111358 2022-05-05 21:50 ( Edited 2022-05-12 09:25)
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How can I reduce the volume for the default sfx?

P#110133 2022-04-12 15:50 ( Edited 2022-04-12 15:50)
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How do I add a custom sound effect to a pickup item?

I converted my .wav to an .xm file using MilkyTracker and uploaded it into Voxatron.

But with the settings for my pickup item it only allows to activate a default sound.

P#109684 2022-04-04 15:56
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