wow it's a sequel to a two year old game. incredible.
this is mostly just a showroom of features that will be implimented into the full game of Goose on the Loose 2. bugs and weird things are bound to be apparent so feel free to yell at me if you find any. oh, and also due to weird vox things, you can't play this in-browser (to my knowledge, at least).
@zep
Hello everyone.
I have a question in vox 3.5.b you could press a check box and make your prop indestructible, in vox 3.6 this check box is gone. There are still indestructible voxels you can choose. But you are limited to only 2 colors. Is there is a way to make you entire prop indestructible in 3.6 same as in 3.5b?
Thank you!
How do you change or set the mouse crosshair, or is it not possible?
Making a city generator. This generates a city from a selection of buildings chosen at random. Each city block includes animations of such things as people walking around. There are tall buildings, short hotels, parks, bicycle stops, and empty spaces like a field. There are buildings getting built and others that are deteriorating.
Hi everyone!
Happy new year!
I made a new cartridge in VOXATRON for the new year in winter style.
Where you can just enjoy the locations of which there will be more over time)
Enjoy the game.
Edit: I wrote this question very late at night, and my grammar wasn't that great. I fixed my bug report to be more clear to users what the issue is.
The function "Box" doesn't draw relative to the screen like boxfill does, and box and boxfill don't round the XYZ coordinates the same way.
I've been building a game via the API, and in my quest to figure out what savegame systems I can use (if any) I wrote a little script to dump the contents of _ENV. This seems to list the API, both documented and otherwise, so I thought folks might find it useful.
So far the only undocumented feature I've found and successfully used is clip3d, which you can use to set a clipping volume for subsequent voxel rendering operations. It doesn't seem to get reset every time you run a game, so be sure to clean up after yourself :)
Parameters seem to be x0, y0, z0, x1, y1, z1
Anyway, here's the rest of the dump:
why is it that when I press new actor I get A already made actor.
Open World on Voxatron!
Explore all levels, kill enemies, and find an arena!
By wittervlad09
(Work in Progress)
Is Voxatron just dead in the water? Could we get a blog post either way? The lack of updates is disappointing, and the lack of transparency is frustrating. Zep, could you treat Voxatron less like a hobby you're losing interest in, and more like a product people have paid for? I think the least you could do is a state-of-play blog post once a month or so, letting us know where you're at... Delays happen, of course, but it would be reassuring to know you're actually still working on this.
hello as they are I just leave the suggestion that you leave vexatron free for people who do not have money can put it in itch.io free mode and if you want to be given money I hope you understand me:
Postscript this is constructive criticism
Hey, trying to open the Voxatron linux file, kind of confused on it. I did the ./ thing, but.... It gave me this error: /vox_dyn: error while loading shared libraries: libHoloPlayCore.so: cannot open shared object file: No such file or directory
What does this mean?
some legacy options can be accessed using RightShift+LeftMouse
when clicking an object, actor, monster, folder, etc.
In 0.3.6 which has a blank designer workspace, playing a cart does not load into designer either, VOBs (voxel object bank) can be saved and loaded of items, rooms, folders, whatever.
This VOB can be loaded which contains the objects from 0.3.5b
This VOB contains the old/uneditable internal assets in rooms to copy-paste, that may get removed/make this unusable in the future
note: carts can be loaded as a VOB, PNG image files (128px max) can be imported, GIF frames to re-import as animations
internal voxatron carts to import for education learning, since dont seem available at designer
rights reserved to owners
https://www.lexaloffle.com/bbs/?uid=1
https://www.lexaloffle.com/bbs/?uid=9308
How do I add a custom sound effect to a pickup item?
I converted my .wav to an .xm file using MilkyTracker and uploaded it into Voxatron.
But with the settings for my pickup item it only allows to activate a default sound.